Adventures in the World of a Few
Though it may seem to be a contradiction in terms, the Rhodanthe are well-known for their secrecy and their ability to remain unseen by the larger folk that share living space within the largest settlements in the West. Long ago, the Rhodanthe realized the utility in living within the protected walls of the cities of men, and they have done so ever since this realization came to fruition.
Out of Sight, Out of Mind
Although they have lived in and around mankind for generations, the origins and cultural practices of the Rhodanthe remain largely a mystery. The rat-folk are regarded as a nuisance, and always have been, though all attempts to remove them have failed. The warrens and hovels of the Rhodanthe are well hidden from prying eyes, and some (incorrectly) believe they may even employ dark magics to remain close, silent, and ever-watching.
A Culture of Quiet
Those living within the isolated Rhodanthe communities usually learn to listen and be patient at a young age. They often take vows of silence among their people to prove their worthiness to elders and other officials within their ranks. Living on the scraps left over from the waste of mankind has made them shy and unassuming, but often generous and naturally disposed towards gratitude and civility… even when taking to the darker sides of Rhodanthe culture that can reside on the underbelly of society
Rhodanthe families are large, and so the pool of Rhodanthe names have been appropriated over the years to incorporate snippets and sounds from all of the cultures from which they have come into contact (though Duergar names are regarded as silly and harsh to the sensitive ears of the Rhodanthe). As such, Rhodanthe family names can often sound like a mish-mash of asymmetrical human names run together to create the illusion of parity among the clan. When reciting a name to those who are not family, the clan name comes first and the family name second, and the personal name last, though most Rhodanthe are comfortable when be referred to by their given name. Clan names often denote some characteristic believed to be common among the clan-mates. First names are usually short or simple nicknames.
Clan Names: Burrowfoot, Shuffletail, Slysilver, Brownpaw, Rattlewhisker, Featherhair, Gildedmane, Tinkerfur, etc.
Family Names: Smithjack, Barrychris, Tylermort, Ginovance, Kenkevin, Dorlorren, Katfellow, etc.
Male Names: Alton, Ander, Alvyn, Bruce, Bulton, Cade, Corren, Eldon, Errich, Garrett, Lyle, Milo, Mykel, Perrin, Symon, Todor, Wellby.
Female Names: Audry, Bree, Callie, Cora, Jillian, Kitri, Lavi, Lidya, Neda, Pari, Vani, Verna.
Ability Score Increase: Your Wisdom score increases by 2 and your Dexterity score increases by 1.
Age: Rhodanthe have similar lifespans to humans, but can breed well into their waning years.
Alignment: The world at large treats Rhodanthe as a tolerable nuisance, and so respect for the status quo is rare. They are usually Chaotic, but almost never cruel or violent. Even those that take to the Arts of the Claw (locally sponsored assassins) take unto themselves the responsibility for their actions. As such, Rhodanthe tend towards Good in their youth, but their status as second class citizens and pests can sometimes lead to disillusionment later in life.
Size: Rhodanthe are between 3 and 4 feet tall and average around 35 pounds. Your size is Small.
Speed: Your base walking speed is 30 feet.
Nightvision: You live by night and travel often in the moon’s glow. The warrens and hovels in which you were raised are often lit by dim candles and other small light sources. You have learned to see in dim light as well as the day, and take no penalty to your sight or senses when in dim light (such as candle light or clear moonlight). Darkness is still dark for you, however.
Natural Reflexes: You have proficiency with the Dexterity (Acrobatics) skill.
Magical Resistance: Your people have, through the ages, been the subject of many abuses at the hands of wizards and practitioners of the scientific arts. As such, you have Advantage on Strength, Constitution, and Dexterity saves against all fire, lightning, poison, acid, and cold damage that springs from a magical source and you are immune to magical sleep.
Prehensile Tail: Your tail can be used to support your own weight plus 25 pounds if hanging, balancing, or climbing. You can use it to carry objects weighing no more than 1/2 your strength score in pounds when walking upright.
Scurrying: So long as you are not carrying anything, your movement speed is not halved when crawling.
Languages: You speak, read, and write in Rhodanthen. You can also understand and speak Common, but you cannot, by default, read it or write it. You are also able to communicate to other Rhodanthe (and those that know the Rhodanthen tongue) using your tail as a signaling device.